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Halland as an Art Destination

An Experience Design Project for Art Halland

Goal Help curious people, particularly students and young adults, take the first step toward engaging with art in Halland by making discovery feel simple, personal, and rewarding.
Concept A digital and physical experience on arthalland.se where users plan personalised art routes, visit venues, scan QR codes, and earn free Hallandstrafiken travel tickets for showing up.
Role Research synthesis, problem framing, chatbot design, and prototype development using Claude Code to build quickly and get the experience ready for user testing.
Tools Figma, Claude Code, Lovable, Otter.ai
Art Pass website shown on MacBook Pro
CONTEXT

Art Halland asked us to make Halland's art landscape easier to discover, understand and navigate in a way that feels meaningful and accessible, without taking over the role of the individual venues.

The landscape

22 art institutions spread across 6 municipalities. Museums, galleries, art labs, design spaces. Each one independent with its own identity and audience.

The challenge

No central discovery point. No shared entry experience. People living nearby often do not know most of these places exist.

The opportunity

A brand new initiative with the ambition to position Halland as an art destination. The question was how to make that real for someone who has never thought of Halland that way.

Map of Halland showing 22 art institutions across 6 municipalities

Research

What We Heard

Research participant
"I've always liked art, but I've never been to an art event."
Research participant
"I never know it's going to happen on certain days. I just stumble upon it."
Research participant
"Art feels often more fancy or posh. It has that vibe — very lofty. Like sometimes snobby."

Problem Statement

Problem Statement

Students and young adults in Halmstad are curious about art but consistently fail to engage because the entire journey from discovery to attendance is fragmented, impersonal, and subtly signals that art is not meant for them.

Design Challenge

How might we create an art discovery experience that helps curious students and young adults in Halmstad feel that art is accessible, relevant, and meant for them by making the journey from discovery to attendance simple, rewarding, and low-friction?


Persona

Who We Designed For

Sara
22 years old · International student · Halmstad University · Just arrived in Sweden

What stops her
  • Art feels like it is not for someone like her
  • She does not know what to expect inside
  • Going alone feels awkward
  • She does not know what exists nearby
What she wants
  • Curious about her new city
  • Open to new experiences
  • Looking to make connections
  • Cost conscious

Concept

The Art Pass

A digital and physical experience that begins on arthalland.se that helps international students discover, plan and travel between art venues across Halland and earn free travel tickets for showing up.

Art Pass website — full screen view

User Journey

Sara's Journey

Sara's journey — 9 storyboard panels from discovery to the journey continuing

Features

Features

First impressions

01 Hero section

Sara needs to understand the concept in seconds or she will scroll past. The hero communicates visit, scan, ride free in one glance.

02 How it works visual

Sara may not understand how bus discounts connect to art venues. Three steps remove the confusion before she starts.

03 Scroll arrow

A small nudge that tells her there is more below without her having to wonder.

Planning

04 Interactive map

Sara needs to feel Halland is explorable before committing. 20 venues visible on one map, each tappable with full information.

05 Filters

Sara comes from a different background with her own interests. Three filter groups give her agency to choose what feels relevant personally.

06 Location description cards

Sara wants to know what to expect before she leaves the house. Each card shows visiting time, entry price and directions.

Explore

07 Chatbot and curated routes

Sara does not know where to start. Five questions build a personal route. It feels like a friend helping her plan.

08 Share route by email

Sara explores casually and forgets. Her route lands in her inbox. No account, no password.

Act and continue

09 QR code check in

The reward needs to feel earned. The code only works when Sara is physically at the venue.

10 Free travel incentive

Sara is cost conscious. A free Hallandstrafiken ticket makes the next stop feel like a natural continuation.

11 Where do you want to go next

One visit should not be the end. After each venue Sara chooses her next stop. Curiosity becomes momentum.

Art Pass map interface with annotated callouts

Decisions

Key Design Decisions

Cut Replaced

The kiosk was too expensive

Permissions, maintenance, content creation. The best entry point uses what already exists. We built into arthalland.se instead of creating new physical infrastructure.

Cut Went digital

The physical passport was too complex

Distribution, printing, managing stamps across 22 institutions. Too much for a brand new initiative. → We went digital. Same concept, no operational weight. Letting go of it was hard. It was the right call.

Cut Replaced

The route cards felt passive

User testing showed having both a filter and a route panel felt redundant. Picking from a list does not feel personal. A chatbot replaced two overlapping tools with one conversation that makes the route feel made for you.

Cut Simplified

The workshop asked too much

Coordination, staffing, scheduling. The first experience needs to ask almost nothing from the user. Email instead of login. QR scan instead of digital check in. Every step designed to lower the effort of the next one.

Why these tools

Why these tools

We started with Claude Code because it was the fastest way to get a working prototype ready for user testing. When it stopped giving us the results we needed, we moved to Lovable to continue the build. The chatbot replaced route cards because users in testing were confused about why both filters and routes existed. The chatbot builds a personal route based on interests, starting location, and time available, then filters give users agency to explore further. We chose email over login so users can save their route without creating an account.


User Testing

User Testing

What we heard
  • 01 Square markers did not feel clickable
  • 02 Filters and map not visible at the same time
  • 03 Bus discount rules were unclear
  • 04 Assumed bus only not train
  • 05 Needed visit times and prices upfront
  • 06 Having both a filter and a route panel felt like the same thing twice
  • 07 Did not understand how bus discounts connect to art venues
What changed
  • 01 Replaced square markers with circular pins
  • 02 Moved filters to a side panel so the map stays visible while filtering.
  • 03 Added a how it works visual explaining the full flow before users engage with it.
  • 04 Rewrote the hero CTA to say bus and train explicitly: Visit a venue. Scan. Ride free on Hallandstrafiken.
  • 05 Added suggested visit time and entry price to every venue popup card.
  • 06 Replaced route cards with a chatbot for a more personal and coherent experience.
  • 07 Added a how it works visual explaining the full flow before users engage with it
Updated map UI after user testing iterations

Reflection

Reflection

About the project

Art signals exclusion before anyone walks in. That is not an awareness problem. It is a belonging problem.

What makes this an art passport and not a food passport? The mechanic is the same. But food has no belonging barrier. Art does. The passport gives someone permission to be there.

About me as a designer

The physical passport was my darling. Killing it was right. The experience matters more than the object.

AI tools accelerate execution, not thinking. Vibe coding requires more rigorous design thinking upfront, not less.

I came into this project thinking good design means having the right idea. I am leaving it knowing that the right idea means nothing if it cannot actually happen.

"One of the biggest learning moments was when the client pushed back on the physical passport, kiosk, and workshop concepts. We had spent a lot of time on those ideas. Having to let them go taught me that you don't need to go big to have impact. A small digital feature, done well, can do more than a complex physical system. The right idea is not always the ambitious one, it's the one that can actually happen."
+46 (0) 737 528 390 farnooshdahesh@gmail.com LinkedIn